附:英文原文
Early & Mid Game Harassment
Harassment in the early and mid game is even more potent with the expansion of tier 1 and tier 2 EMP powers. EMP weapons can now be used throughout the early and middle parts of the game to add an extra edge to Harvester harassment, base raids, and tech center hunting.
With the new Harvester vulnerability in Kane's Wrath - players will pay more attention to guarding them, as a result hitting your opponents Harvesters or his defending units can allow you destroy them much more effectively than if using conventional means alone - since EMP'ed units can not fight back or run away.

Additionally EMP weapons can be effective in derailing your opponent's teching up and his production of units. Constant strikes on your opponent's power, production and tech structures can force him to be constantly re-shuffling his build order which at the very least will disorientate and played properly can keep him at a significantly lower tech level or number of units. Hence prolonged EMP strikes can potentially leave you with a decisive advantage.
Countering Epic Units
Epic units have the capability of decimating entire armies by bringing to bear their huge weapons or by running them over. They remain an extreme threat to the player. As a result its important to be able to keep them under control. Sure you can build your own massive army and try to duke it own head to head. Or you could try a more cost-effective solution. EMP abilities is just one of these cost effective solutions (For More Methods To Take Down Epic Units - Visit This ToTW)
The slow and bulky epic units are remarkably easy to knock out with EMP weapons, so you should ensure that you make every effort to utilize these weapons to limit the damage that they are able to inflict on your army. The Scrin are able to keep an epic unit EMP'ed almost indefinitely by using a Mastermind to teleport an Annihilator Tripod in front of the unit to keep it nailed almost forever with its EMP burst.

Summary
- To make the the best use of EMP abilities, you need to make use of a variety of different methods and techniques to ensure that your attacks don't get predictable
- Attacking Harvesters early on in the game with EMP attacks can place a huge dent in your opponents early game economy.
- Scrin forcefields (Including Reaper-17 Attenuated Forcefields) absorb an EMP attack at the cost of the shield. This can be used to your advantage in a battle
- Powering down air units with the EMP Control Center power will completely destroy them. Making it very effective against unshielded Scrin capital ships.

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